The Guards' Weapons

Sword (Cost 250)

The basic guard melee weapon. Tapping the attack button will do a quick swipe, holding the button down for a short time before letting go will do a heavy overhead smash. The sword is a light weapon and won't slow you down when you have it readied.

Mace (Cost 300)

The guard's heavy melee weapon. The mace has two attacks like the sword, but it slower and does considerably more damage. Wielding a mace will slow the guard down, so is not so good for chases.

Crossbow

The guard's ranged weapon can fire a variety of bolts. Just point and shoot. Over distance you have to compensate for gravity by aiming up slightly. Beware, the crossbow has long load times between each shot and will slow the guard down when he's wielding it.

Standard Bolts (Cost 50 for a set of 5)

A fast firing, damaging bolt.

Tag Bolts (Cost 30)

Upon hitting a surface, this bolt will light up with a blue flame, illuminating the surround area for 15 seconds. Good for pinpointing a thief that has hidden in the shadows. The bolt will stick into its target, so is useful for "tagging" a thief, stopping him from hiding in the shadows no matter where he runs.

Paralyse Bolts (Cost 50)

Shooting a thief with one of these will root him to the spot, ideal for smashing to bits with a heavy melee weapon.

Fire Bolts (Cost 100)

This fires a slow moving, burning, explosive projectile that can kill a thief dead. It also lights up the area as it travels. Note, do not fire this while running forwards as you will detonate the arrow on yourself.

Thieves

Blackjack

The thieves most powerful weapon. A single blow to the back of the head of an unsuspecting guard will knock him out cold. If the guard is wearing a helmet, be sure to use a heavy hit (hold the attack button down for a few seconds before releasing) or you will have to hit them 3 times to knock them out.

Sword (Cost 250)

An option for the more violent thief. Tapping the attack button will do a quick swipe, holding the button down for a short time before letting go will do a heavy overhead smash. The sword will slow a thief down slightly when he is wielding it. A heavy hit on an unalert guard will likely kill him (note, human players are always alert).

Short Bow

The thieves' bow can fire a number of different arrows over a great distance. Holding down the attack button for longer will pull the bowstring back more, making the arrow fire faster and further. With the bow readied, the thief is considerably slowed down, and so this more useful for sneaky sniping than for all out fights.

Broadhead Arrows (Cost 50 for a set of 5)

A standard damaging arrow. Shooting a guard in the back will do more damage than the front. Hitting an unalert guard in the back with one of these will kill him.

Water Arrows (Cost 30)

This arrow holds a small amount of water at the tip which splashes over the target. Use it to extinguish torches to give yourself more shadow to hide in. It will also put out tag bolts, flare arrows and flares. Splashing a Whistler trap with water will disable it. You can also use water arrows to wash away tell-tale blood splats.

Vine Arrows (Cost 50)

The vine arrow will stick into a wooden surface and will drop a rope down, letting you climb up. You can pull the vine out of the surface to retrieve it after use, or if an unwanted person is following you up the rope.

Moss Arrows (Cost 50)

Aiming the moss arrow at a surface will cause it to detonate and grow small patches of moss. These will quieten any footsteps and neutralise caltrops.

Footstep Arrows (Cost 30)

When this arrow hits a surface, it will emit a series of footstep sounds similar to a person walking on that surface. Can be used to distract guards.

Crack Arrows (Cost 50)

This arrow is coated in a potent poison that will blur the target's vision and make them spin about dizzy. Useful to put a guard temporarily while you escape or grab the loot.